Rigging & Animation for Game Industry & Production

RIGGING

Character rigging is part animator, part programmer, and part interface designer. The rigger needs to understand how animators work and translate that into an efficient setup. The perfect setup allows animators to have as much control over the character as they need while automatically managing the parts of a character that animators don’t have to think about.
We have vast experience in rigging High Quality Characters, Quadropads & Creatures for Gaming & Production Industry.
Engines we support: Unity 3D, Steam, VR Chat, Unreal Engine, Augmented Reality, Virtual Reality & Stimulation etc

MAYA TO VR CHAT

CHAR RIGG WITH BODY MORPH

ROBOTIC HAND RIGG

MAYA TO UNREAL ENGINE

ROBO COP RIGG – 3DS MAX

HQ PRODUCTION RIGG WITH GUI

MAYA TO UNITY 3D

CARTOON CHAR – MAYA RIGG

DRAGON & CREATURE RIGG

ANIMATION

Character animation is a specialized area of the animation process, which involves bringing animated characters to life. The role of a Character Animator is analogous to that of a film or stage actor, and character animators are often said to be “actors with a pencil” (or a mouse). Character animators breathe life in their characters, creating the illusion of thought, emotion and personality.
We have animated Characters & Creatures from last 8+ years and successfully delivered thousands of frames to industry professionals and our indie developers.

LIZARD CREATURE – UE4

FPS – IN-GAME ANIMATION

CREATURE ANIM – UNITY 3D

CHAR ANIMATION – STORYBOARD

DRAGON ANIM – SHOWREEL 2010

ERIC’S VICTORY – SLOT MACHINE GAME

ENGINES WE SUPPORT

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