Rigging & Animation for Game Industry & Production
Character rigging is part animator, part programmer, and part interface designer. The rigger needs to understand how animators work and translate that into an efficient setup. The perfect setup allows animators to have as much control over the character as they need while automatically managing the parts of a character that animators don’t have to think about.
We have vast experience in rigging High Quality Characters, Quadropads & Creatures for Gaming & Production Industry.
Engines we support: Unity 3D, Steam, VR Chat, Unreal Engine, Augmented Reality, Virtual Reality & Stimulation etc
MAYA TO VR CHAT
CHAR RIGG WITH BODY MORPH
ROBOTIC HAND RIGG
MAYA TO UNREAL ENGINE
ROBO COP RIGG – 3DS MAX
HQ PRODUCTION RIGG WITH GUI
MAYA TO UNITY 3D
CARTOON CHAR – MAYA RIGG
DRAGON & CREATURE RIGG
Character animation is a specialized area of the animation process, which involves bringing animated characters to life. The role of a Character Animator is analogous to that of a film or stage actor, and character animators are often said to be “actors with a pencil” (or a mouse). Character animators breathe life in their characters, creating the illusion of thought, emotion and personality.
We have animated Characters & Creatures from last 8+ years and successfully delivered thousands of frames to industry professionals and our indie developers.